Watched Marc Brunet's(CubeBrush) 3D career guide and decided to work on a 3D model to try it out. Turned out better than I thought. :D This was done in a more traditional way of doing 3D characters. Will work on a modern approach soon(PBR version).
Strike a pose 8D
360 Turnaround
Full Body
Wireframe
Breakdown
Concept Art 1
Concept Art 2